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Liber Umbrarum et Lux – Submitted

Posted 2010.10.27 8.45 in iPhone

I meant to write about this yesterday but instead ended up on a long angry rant. Ooops.

Anyhow, version 2.0 of my Liber Umbrarum et Lux app for the iPhone was submitted to Apple on Sunday. I’m hoping the review process will go smoothly and with luck the update will be available by the 31st.

Among the new features and enhancements are:

  • Loads and loads more content!
  • Lots of pictures / images.
  • Graphics updated to support Retina displays.
  • App updated for iOS 4.x
  • Still supports iOS 3.x too.
  • Exciting new feature #1: Customizable – through Settings, you can select the Goddess and God names you use in your rites, and the app will put your names in all rites, consecrations and spells.
  • Exciting new feature #2: Still a big secret. Will be revealed soon.
  • Oh and the icons and artwork has been completely re-done and IMHO now looks very snazzy.

I will be updating the Liber Umbrarum et Lux page on my site shortly, and at that time will reveal the big secret new feature.

When the app is approved, I will follow up with another post.

More iPhone Coding

Posted 2010.10.05 21.50 in iPhone

I’ve been spending just about every spare minute over the past 10 days working on an update to my second iPhone app, the Liber Umbrarum et Lux (Book of Shadows and Light.)

As I mentioned earlier, this is a much more involved update than what I did with PassGenR.

There’s probably another week yet of work to be done before I am ready to submit it to the App Store for approval, but until then, here’s a quick look at some of the enhancements. I’m not telling what the big new feature is, that’s a surprise for later.

  • Updated to iOS 4.x compatibility.
  • Still supports iOS 3.x devices, for backwards compatibility.
  • Graphics enhanced for Retina display compatibility.
  • New Icons & iTunes Artwork.
  • More images.
  • More content!

There’s a few other minor enhancements / improvements, and one really big new feature that I’m really excited about. It’s been a slow process though – literally having to re-learn how the app worked to begin with, then building from there to incorporate both technological improvements and content enhancements.

Plus, I get really picky and perfectionist at times. Just the icons and artwork alone took me 2 days and 5 complete redos before I had something I was fully satisfied with. (You can see the rendered iPhone 4 icon at the top of this post.)